Apple takes a bite out of shoddy dev work with new AppStore Guidelines

Posted on September 10, 2010 by


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Apple have released for the first time ever a set of guidelines for developers, to help them to get to grips with the submission process.

The 7 page document gives developers some valuable insight into the submission process, including instruction as to the types of applications that they will not be accepted into the AppStore. The release of Apple’s guidelines was welcome news to developers, who often felt in the dark as to the reasons why some apps could be rejected over others.

In the guidelines Apple try to explain the often ‘complicated‘ approach they must undertake when reviewing apps:

“We have lots of kids downloading lots of apps, and parental controls don’t work unless the parents set them up (many don’t). So know that we’re keeping an eye out for the kids.”

Apple’s guidelines have increased the transparency of the process and have done it with a sense of humour:

“If your App looks like it was cobbled together in a few days, or you’re trying to get your first practice App into the store to impress your friends, please brace yourself for rejection. We have lots of serious developers who don’t want their quality Apps to be surrounded by amateur hour.”

“If your app is rejected, we have a Review Board that you can appeal to. If you run to the press and trash us, it never helps.”

The document also solidifies the fact that although this guideline is a step towards keeping developers in the loop, Apple ultimately have the final say, and this, they suggest, may be subject to change:

“We will reject Apps for any content or behavior that we believe is over the line. What line, you ask? Well as a Supreme Court Justice once said, “I’ll know it when I see it”[…]”

“This is a living document, and new apps presenting new questions may result in new rules at any time. Perhaps your app will trigger this.”

The document can be read in full via Engadget’s Site here.

Apple’s relaxed attitude also may mean good news for Adobe and the long running Apple/Flash feud. When the announcement hit on Thursday, shares in Adobe jumped from $3.17 to $32.48 during morning trading.

In April Apple banned developers from using Flash to build iOS apps, however since the announcement, Adobe announced in a blog post yesterday afternoon that the lifted restrictions: “has direct implications for Adobe’s Packager for iPhone, a feature in the Flash professional CS5 authoring tool.” […] “we will now resume development work on this feature for future releases”

The use of Flash in iPhone web browsers has not changed however, and Adobe also used the post to emphasise that this restriction still stands: “We do want to point out that Apple’s restriction on Flash content running in the browser on iOS devices remains in place.”

Are you a developer? What do you think of Apple’s new guidelines? Please leave all comments below…

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